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Conference presentation: ‘How open is it?’, OpenEd 2020 Conference
Abstract While open licensing is a foundational aspect of open educational resources, there are several “factors” that educators must use to achieve openness in their course design. This study builds on the previous work of the authors’ conceptual framework, titled “Open Enough?,” for evaluating the level of openness within Open CourseWare (OCW) (McNally & Christiansen,…
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EdTech Examined #13: Burnout
In this episode, Erik and Kris discuss the Descript video editing software, how universities continue to adopt new technologies, and the mental health impacts of the COVID-19 pandemic. They also recommend their top apps for managing mental health and provide more organization strategies for managing the demands of online learning. CONTACT:Website: edtechexamined.comEmail: hey@edtechexamined.comTwitter: @EdTechExamined
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EdTech Examined #12: Teaching in Virtual Reality
In this episode, Erik and Kris interview Dr. Anthony (Tony) Chaston, an Associate Professor in the Department of Psychology at Mount Royal University, in Calgary, Canada. Tony teaches Sensation & Perception and Research Methods at MRU. His research interests include visual perception and cognition and the use of virtual reality for reducing anxiety. Most recently,…
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EdTech Examined #11: Burner Phone
In this episode Kris and Erik discuss digital whiteboard software, burner phones and burner numbers, The September 15th Apple event (new iPads and Watches!), remote podcast recording, how to setup digital breakout rooms, broadcasting software, the cost of remote education, and Winter semester uncertainty. CONTACT:Website: edtechexamined.comEmail: hey@edtechexamined.comTwitter: @EdTechExamined
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Nvidia buying ARM opens a huge can of worms
The stunning news that Nvidia was moving to acquire ARM Holdings for $40 billion has led many in the tech industry to consider the possible implications of this merger. The first thing that comes to my mind is the relationship between ARM and the many licensees that use technologies developed by ARM. Currently, Nvidia is…
